Designer? I wish I had, at least then she’d work.

In contrast with other things I’ve done, like science-y work, the type of thing I do the most of these days (and worked hard on at Duke) consists of failure 50% of the time. On any given project, at least half the work I make is thrown out, and half the time I spend is on paths that lead to a dead end fairly devoid of salvageable materials. It’s really quite disheartening.

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